01 / LobbyPick

Finding a Roblox game should not require scrolling through the same popularity list.

I built LobbyPick around what a player is actually trying to find: a mood, a group activity, a hidden gem, a specific device, or a game that works without voice chat.

Roblox game discovery LobbyPick lobbypick.com
Type Live web platform
My role Product structure, front-end, content, QA, deployment
Status Ongoing
Live site lobbypick.com

01

Why I started it

I kept seeing Roblox discovery pages repeat the same popular titles. That did not help when I wanted a short co-op game, a scary game for friends, a classic, or something that ran well on a phone.

I began with a large collection of game cards. The harder work came afterward: deciding how people should browse, what information belongs on a card, and how I could keep the site from becoming one very long page.

02

What changed

  • Reorganized browsing around player intent instead of one master list.
  • Added guide pages, creator pages, filters, hidden-gem collections, shortlist tools, and streamer utilities.
  • Reworked mobile spacing, labels, filters, cards, and long sections instead of simply shrinking the desktop layout.
  • Set up analytics, search tools, sitemap work, deployment, and repeated broken-link checks.

03

What I found difficult

I learned quickly that a directory becomes repetitive. My categories overlapped, some filters repeated the navigation, and several “show more” controls hid more than they revealed.

I repeatedly cleaned up the content: removing duplicate labels, separating viewer tools from discovery, checking creator links, clarifying game descriptions, and deciding which sections deserved space on the home page.

04

What I am improving now

LobbyPick is live, and I am still revising it. I am spending less time adding random features and more time strengthening the useful paths: search-focused guides, better category logic, creator information, and mobile browsing.