01 / LobbyPick
Finding a Roblox game should not require scrolling through the same popularity list.
I built LobbyPick around what a player is actually trying to find: a mood, a group activity, a hidden gem, a specific device, or a game that works without voice chat.
01
Why I started it
I kept seeing Roblox discovery pages repeat the same popular titles. That did not help when I wanted a short co-op game, a scary game for friends, a classic, or something that ran well on a phone.
I began with a large collection of game cards. The harder work came afterward: deciding how people should browse, what information belongs on a card, and how I could keep the site from becoming one very long page.
02
What changed
- Reorganized browsing around player intent instead of one master list.
- Added guide pages, creator pages, filters, hidden-gem collections, shortlist tools, and streamer utilities.
- Reworked mobile spacing, labels, filters, cards, and long sections instead of simply shrinking the desktop layout.
- Set up analytics, search tools, sitemap work, deployment, and repeated broken-link checks.
03
What I found difficult
I learned quickly that a directory becomes repetitive. My categories overlapped, some filters repeated the navigation, and several “show more” controls hid more than they revealed.
I repeatedly cleaned up the content: removing duplicate labels, separating viewer tools from discovery, checking creator links, clarifying game descriptions, and deciding which sections deserved space on the home page.
04
What I am improving now
LobbyPick is live, and I am still revising it. I am spending less time adding random features and more time strengthening the useful paths: search-focused guides, better category logic, creator information, and mobile browsing.